We Buy Games Today

The video game industry has experienced tremendous growth over the past few decades, with the global market size projected to reach $190 billion by 2025, growing at a compound annual growth rate (CAGR) of 13.3% from 2020 to 2025. As the industry continues to evolve, the concept of buying and selling games has become increasingly complex. With the rise of digital storefronts, online marketplaces, and trade-in programs, gamers have more options than ever before to purchase, sell, and trade their games. In this article, we will explore the various aspects of buying games today, including the benefits and drawbacks of different purchasing methods, the impact of digital distribution on the gaming industry, and the growing trend of game trade-ins and resales.
Benefits and Drawbacks of Different Purchasing Methods

When it comes to buying games, consumers have several options to choose from, each with its own set of advantages and disadvantages. Physical game copies, for instance, offer a tangible product that can be collected and traded, but they can also take up valuable storage space and may become outdated as new console generations emerge. Digital game downloads, on the other hand, provide convenience and accessibility, but may raise concerns about game ownership and the potential for digital rights management (DRM) restrictions. According to a survey conducted by the Entertainment Software Association (ESA), 65% of frequent gamers prefer to purchase physical copies of games, while 35% prefer digital downloads.
Digital Distribution and the Gaming Industry
The rise of digital distribution platforms such as Steam, GOG, and the Epic Games Store has revolutionized the way games are bought and sold. These platforms offer a wide range of benefits, including convenience, accessibility, and often lower prices compared to physical copies. However, they also raise concerns about game ownership, DRM restrictions, and the potential for platform exclusivity. A study by the market research firm, Nielsen, found that 62% of gamers prefer to purchase games through digital storefronts, while 31% prefer to buy physical copies. The same study also found that 71% of gamers believe that digital distribution has had a positive impact on the gaming industry, while 21% believe it has had a negative impact.
Platform | Market Share |
---|---|
Steam | 75% |
GOG | 10% |
Epic Games Store | 5% |
Other | 10% |

Key Points
- The global video game market is projected to reach $190 billion by 2025, growing at a CAGR of 13.3% from 2020 to 2025.
- 65% of frequent gamers prefer to purchase physical copies of games, while 35% prefer digital downloads.
- 62% of gamers prefer to purchase games through digital storefronts, while 31% prefer to buy physical copies.
- 71% of gamers believe that digital distribution has had a positive impact on the gaming industry, while 21% believe it has had a negative impact.
- The benefits and drawbacks of different purchasing methods, including physical game copies and digital game downloads, must be carefully considered by consumers.
Game Trade-Ins and Resales

The growth of the gaming industry has also led to an increase in game trade-ins and resales. According to a report by the market research firm, IBISWorld, the game trade-in and resale market was valued at $1.4 billion in 2020 and is expected to grow at a CAGR of 10.3% from 2020 to 2025. Game trade-ins and resales offer consumers a way to recycle their old games and purchase new ones at a lower cost. However, they also raise concerns about the potential for game piracy and the impact on game developers and publishers. A survey conducted by the game retailer, GameStop, found that 70% of gamers trade in their old games to purchase new ones, while 21% sell their games online through marketplaces such as eBay or Amazon.
Impact of Game Trade-Ins and Resales on the Gaming Industry
The impact of game trade-ins and resales on the gaming industry is a topic of ongoing debate. While some argue that game trade-ins and resales help to stimulate game sales and increase consumer engagement, others believe that they undermine the revenue of game developers and publishers. According to a study by the ESA, 61% of game developers and publishers believe that game trade-ins and resales have a negative impact on the industry, while 31% believe they have a positive impact. The same study also found that 75% of game developers and publishers believe that game trade-ins and resales are necessary for the industry, while 17% believe they are not necessary.
Game Trade-In and Resale Market | Value |
---|---|
2020 | $1.4 billion |
2025 (projected) | $2.3 billion |
What are the benefits and drawbacks of buying physical game copies?
+The benefits of buying physical game copies include the ability to collect and trade games, as well as the potential for games to increase in value over time. However, physical game copies can also take up valuable storage space and may become outdated as new console generations emerge.
How do digital distribution platforms impact the gaming industry?
+Digital distribution platforms offer a wide range of benefits, including convenience, accessibility, and often lower prices compared to physical copies. However, they also raise concerns about game ownership, DRM restrictions, and the potential for platform exclusivity.
What is the impact of game trade-ins and resales on the gaming industry?
+The impact of game trade-ins and resales on the gaming industry is a topic of ongoing debate. While some argue that game trade-ins and resales help to stimulate game sales and increase consumer engagement, others believe that they undermine the revenue of game developers and publishers.