Video Game Crash Of 83

The video game crash of 1983, also known as the North American video game crash, was a significant event in the history of the video game industry. It was a period of severe decline in the sales of video games and consoles, which lasted for approximately two years. The crash was caused by a combination of factors, including a flooded market, poor quality games, and a lack of innovation. To understand the significance of this event, it is essential to examine the circumstances leading up to the crash and its impact on the industry.
Causes of the Crash

The early 1980s saw a rapid growth in the video game industry, with the introduction of new consoles and games. However, this growth was not sustainable, and the market became flooded with low-quality games and consoles. The Atari 2600, one of the most popular consoles at the time, was particularly affected by this issue. The console’s library was filled with poorly designed games, such as E.T. the Extra-Terrestrial and Pac-Man, which were rushed to market to capitalize on the popularity of the franchise. These games were often glitchy, poorly designed, and failed to meet the expectations of consumers.
Market Saturation
Another factor that contributed to the crash was market saturation. The video game industry was relatively new, and many companies were eager to enter the market. This led to a surge in the number of consoles and games available, making it difficult for consumers to choose between them. The market became oversaturated, and many games and consoles failed to sell well. According to data from the time, the number of consoles sold in 1982 was over 10 million, but by 1985, this number had dropped to less than 2 million.
Year | Consoles Sold |
---|---|
1982 | 10,000,000 |
1983 | 5,000,000 |
1984 | 2,000,000 |
1985 | 1,500,000 |

Impact of the Crash

The video game crash of 1983 had a significant impact on the industry. Many companies, including Atari, suffered significant financial losses and were forced to downsize or even go out of business. The crash also led to a decline in the public’s perception of video games, with many viewing them as a fad that had passed. However, the crash also had some positive effects, as it led to a period of consolidation and innovation in the industry. Companies began to focus on creating high-quality games, and the introduction of new consoles, such as the Nintendo Entertainment System (NES), helped to revitalize the industry.
Recovery and Revitalization
The video game industry began to recover from the crash in the late 1980s, with the introduction of new consoles and games. The NES, in particular, played a significant role in revitalizing the industry. The console’s focus on quality games, such as Super Mario Bros. and The Legend of Zelda, helped to restore consumer confidence in the industry. The introduction of other consoles, such as the Sega Genesis and the Game Boy, also contributed to the industry’s recovery.
Key Points
- The video game crash of 1983 was caused by a combination of factors, including a flooded market, poor quality games, and a lack of innovation.
- The crash led to a decline in the sales of video games and consoles, with many companies suffering significant financial losses.
- The crash also had some positive effects, as it led to a period of consolidation and innovation in the industry.
- The introduction of new consoles, such as the NES, helped to revitalize the industry and restore consumer confidence.
- The video game industry has continued to evolve and grow since the crash, with the introduction of new technologies and business models.
Legacy of the Crash
The video game crash of 1983 had a lasting impact on the industry. It marked a turning point, where companies began to focus on quality over quantity, and the industry as a whole began to mature. The crash also led to the introduction of new business models, such as licensing and merchandising, which have become essential to the industry’s success. Today, the video game industry is a global phenomenon, with billions of dollars in revenue each year. The crash of 1983 was a significant event in the industry’s history, and its legacy can still be seen today.
What was the main cause of the video game crash of 1983?
+The main cause of the video game crash of 1983 was a combination of factors, including a flooded market, poor quality games, and a lack of innovation.
How did the crash affect the video game industry?
+The crash led to a decline in the sales of video games and consoles, with many companies suffering significant financial losses. However, it also led to a period of consolidation and innovation in the industry.
What was the impact of the crash on the public’s perception of video games?
+The crash led to a decline in the public’s perception of video games, with many viewing them as a fad that had passed. However, the introduction of new consoles and games helped to restore consumer confidence in the industry.